The Effect of Game-based Mobile Application in Learning Postpartum Hemorrhage Management for Midwifery Students.
Gizem Çitak, Özlem Duran Aksoy
✦ AI-curated · Sources linked
In 30 seconds
This two-phase randomized controlled study developed and evaluated a game-based mobile application for postpartum hemorrhage (PPH) management education. The validation phase involved 90 third-year midwifery students; the trial phase randomly assigned 82 students to standard instruction alone or standard instruction plus one week of application use. The intervention group showed significant pre-to-post improvements in knowledge (14.62 ± 2.10 to 15.19 ± 2.23) and skills (21.43 ± 2.81 to 22.64 ± 2.24). Students also rated the application positively for usability and educational value.
Key findings
- In the intervention group, knowledge scores increased from 14.62 ± 2.10 before instruction to 15.19 ± 2.23 afterward.
- In the intervention group, skills scores increased from 21.43 ± 2.81 to 22.64 ± 2.24.
- Students described the application as easy to use, clear, and educationally beneficial.
Why it matters
PPH management requires both relevant knowledge and practical skills. These findings suggest that a game-based mobile tool can complement presentations and demonstrations in midwifery education, with improvements observed in both measured domains. The study offers an educational approach that may be useful where access to other learning resources is limited, although it does not establish effects on clinical care or patient outcomes.
What to keep in mind
The trial involved 82 students from one university, and the abstract reports pre-to-post changes in the intervention group without providing between-group effect estimates.